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ZIG - Client-server game networking library
'ZIG' is a portable, game-oriented client-server
networking and execution framework. It can be used together with other
engines or libraries that supply graphics, game physics, etc. to
implement a full multiplayer game engine. Its goal is to provide an
easy-to-use yet powerful game networking engine so that game
developers will not need to write networking engines from scratch
using low-level APIs like sockets.
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| Version 1.2.1 (beta) released on 2004-07-14 | | Licensed under LGPL2.1orlater. | This is not a GNU package. |
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