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The library has two parts: G3D for pure math, and GLG3D for
interacting with hardware acceleration via OpenGL. You can use G3D
without GLG3D if you want to use another 3D API or don't like the
OpenGL abstraction.
Obtaining
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User manual available in HTML format from http://g3d-cpp.sourceforge.net/html/index.htmlSupport contacts
Help List | <matrix@graphics3d.com> |
Developer List | <matrix@graphics3d.com> |
Bug Database | http://sourceforge.net/tracker/?group_id=76879&atid=548562 |
Maintainers |
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Developers |
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Source repository | :pserver:anonymous@cvs.sourceforge.net:/cvsroot/g3d-cpp http://sourceforge.net/cvs/?group_id=76879 |
Interfaces | library |
Programs | G3D, GLG3D |
Source languages | C++ |
Source prerequisites | SDL 1.2.7 |
License verified by | Janet Casey <jcasey@gnu.org> on 2004-04-02 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
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Copyright © 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of this license is included in the file COPYING.DOC.
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