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The moving object is, by default, a geometric lattice. 3D Studio and LightWave 3D objects may be imported as well. Best of all, the simulator is completely interactive, rendering the exotic distortions in real-time!
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Help List | <skunk@mit.edu> |
Developer List | <skunk@mit.edu> |
Bug List | <skunk@mit.edu> |
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Interfaces | X Window System |
Source languages | C |
Use requirements | OpenGL or Mesa 3D; GTK+ 1.0.1 or later |
Build prerequisites | GtkGLArea |
Weak prerequisites | libtiff, libpng |
License verified by | Janet Casey <jcasey@gnu.org> on 2001-08-31 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
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Copyright © 2000, 2001, 2002, 2003 Free Software Foundation, Inc.
Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of this license is included in the file COPYING.DOC.
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