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Plug-in architecture lets you load just the components you need; these components can be substituted or added to without recompiling. This allows for better interaction of modules and makes the program run faster. Several rendering methods (including raytracing and zbuffer) are available without any other change in the input scene file. A post-processing system lets you apply filters to the whole image after it has been generated by the renderer; there are also object filters, which you apply to an object during the rendering process. Material have a BSDF that encapsulates its properties with respect to the light.
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Developer ReadMe available in HTML format from http://panorama.sourceforge.net/doc/READMESupport contacts
Help List | http://sourceforge.net/forum/forum.php?forum_id=24554 |
Bug Database | http://sourceforge.net/tracker/?atid=107862&group_id=7862&func=browse |
Maintainers |
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Developers |
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Source repository | :pserver:anonymous@cvs.sourceforge.net:/cvsroot/panorama http://sourceforge.net/cvs/?group_id=7862 |
Interfaces | X Window System |
Source languages | C |
Build prerequisites | egcs 1.0 or later, GNU C++ 2.8.1 or later, GTK+ and GTK |
Related programs | gleem |
License verified by | Janet Casey <jcasey@gnu.org> on 2001-01-31 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
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