The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor.
For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images.
It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
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User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.phpSupport contacts
Help List | <maverik@aig.cs.man.ac.uk> |
Developer List | <maverik@aig.cs.man.ac.uk> |
Bug List | <maverik@aig.cs.man.ac.uk> |
Maintainers |
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Sponsors |
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Interfaces | library |
Source languages | C |
Use requirements | Mesa, OpenGL |
License verified by | Janet Casey <jcasey@gnu.org> on 2001-01-31 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
Categories
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Copyright © 2000, 2001, 2002, 2003 Free Software Foundation, Inc.
Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of this license is included in the file COPYING.DOC.
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